Workshop - Work AreaDescriptionThe Basic Workshop is one of the essential facilities which repairs weapons put in lockers every in-game day (2 real-time hours). Further upgrades add more benefits such as fully repairing cars or making advanced explosives.
The DLC Lifeline features a different variant of the work area, called the Field Workshop which has a different upgrade path.
Facility Bonuses in the Basic Workshop"We could make the things we need to fight zombies instead of having to scavenge for everything."
Dedicated Work Area: Automatically repair and reinforce weapons each day
Construction Expertise: +100% Construction rate. REQUIRES TOOLS EXPERT
Workshop "A full-fledged workshop would give us the ability to repair cars"
Real workshop: Automatically repair Body and Tire damage for vehicles parked overnight
Construction Expertise: +100% Construction rate. REQUIRES TOOLS EXPERT
Machine Shop "We could specialize this workshop to focus on construction and car repair. NEEDS TOOLS EXPERT"
Real workshop: Automatically repair Body and Tire damage for vehicles parked overnight
Power Tools: Automatically repair body, engine and tire damage. Replace lost bumpers and doors
Construction Expertise: +100% Construction rate. REQUIRES TOOLS EXPERT
Munitions Shop "A workshop focused on making explosives and incendiaries. REQUIRES CHEMISTRY EXPERT"
Real workshop: Automatically repair Body and Tire damage for vehicles parked overnight
Chemistry Equipment: Allows the creation of explosives
Chemistry Expertise: Prevent explosives mishaps. REQUIRES CHEMISTRY EXPERT
Abilities Make Suppressor (1 Material, 5 Influence, 30 minutes): Creates a couple homemade suppressors
Make Firecracker (1 Ammo, 5 Influence, 5 minutes): Creates a few homemade firecrackers
Make Flame Fougasse (1 Fuel, 5 Influence, 15 minutes): Creates a few homemade firetraps
Make Box Mine (1 Ammo, 5 Influence, 15 minutes): Creates a couple homemade box mines. Small chance of mishaps. Requires Munitions Shop and Library Research.
Make Whistling Box Mine (1 Ammo, 1 Material, 5 Influence, 15 minutes): Creates a couple homemade box mines. Small chance of mishaps. Requires Munitions Shop and Library Research.
Make Pipe Bomb (1 Ammo, 1 Fuel, 5 Influence, 15 minutes): Creates a few homemade explosives. Small chance of mishap. Requires Munitions Shop and Library.
Make Steel Pipe Bomb (1 Ammo, 1 Material, 1 Fuel, 5 Influence, 15 minutes): Creates a few homemade explosives. Small chance of mishap. Requires Munitions Shop and Library Research.
Make Chemical Incendiaries (1 Medicine, 1 Fuel, 10 Influence, 10 minutes): Creates a few homemade Chemical Incendiaries.
Requirements for the Basic Workshop 5 Building Materials
2 Survivors
10 Influence
15 minutes build time
Requirements for the Workshop 25 Building Materials
50 Influence
Build time: 10 minutes
Requirements for the Machine Workshop 40 Building Materials
100 Influence
Build time: 10 minutes
Requirements for the Munitions Shop 40 Building Materials
100 Influence
Build time: 10 minutes