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 Workshop Facility

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curby
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curby


Posts : 110
Join date : 2015-05-18
Location : Marshall

Workshop Facility Empty
PostSubject: Workshop Facility   Workshop Facility I_icon_minitimeTue Jun 02, 2015 11:47 am

Workshop - Work Area

Workshop Facility Facili13


Description


The Basic Workshop is one of the essential facilities which repairs weapons put in lockers every in-game day (2 real-time hours). Further upgrades add more benefits such as fully repairing cars or making advanced explosives.

The DLC Lifeline features a different variant of the work area, called the Field Workshop which has a different upgrade path.


Facility Bonuses in the Basic Workshop

"We could make the things we need to fight zombies instead of having to scavenge for everything."

Dedicated Work Area: Automatically repair and reinforce weapons each day

Construction Expertise: +100% Construction rate. REQUIRES TOOLS EXPERT


Workshop

"A full-fledged workshop would give us the ability to repair cars"

Real workshop: Automatically repair Body and Tire damage for vehicles parked overnight

Construction Expertise: +100% Construction rate. REQUIRES TOOLS EXPERT


Machine Shop


"We could specialize this workshop to focus on construction and car repair. NEEDS TOOLS EXPERT"

Real workshop: Automatically repair Body and Tire damage for vehicles parked overnight

Power Tools: Automatically repair body, engine and tire damage. Replace lost bumpers and doors

Construction Expertise: +100% Construction rate. REQUIRES TOOLS EXPERT


Munitions Shop

"A workshop focused on making explosives and incendiaries. REQUIRES CHEMISTRY EXPERT"

Real workshop: Automatically repair Body and Tire damage for vehicles parked overnight

Chemistry Equipment: Allows the creation of explosives

Chemistry Expertise: Prevent explosives mishaps. REQUIRES CHEMISTRY EXPERT


Abilities

Make Suppressor (1 Material, 5 Influence, 30 minutes): Creates a couple homemade suppressors

Make Firecracker (1 Ammo, 5 Influence, 5 minutes): Creates a few homemade firecrackers

Make Flame Fougasse (1 Fuel, 5 Influence, 15 minutes): Creates a few homemade firetraps

Make Box Mine (1 Ammo, 5 Influence, 15 minutes): Creates a couple homemade box mines. Small chance of mishaps. Requires Munitions Shop and Library Research.

Make Whistling Box Mine (1 Ammo, 1 Material, 5 Influence, 15 minutes): Creates a couple homemade box mines. Small chance of mishaps. Requires Munitions Shop and Library Research.

Make Pipe Bomb (1 Ammo, 1 Fuel, 5 Influence, 15 minutes): Creates a few homemade explosives. Small chance of mishap. Requires Munitions Shop and Library.

Make Steel Pipe Bomb (1 Ammo, 1 Material, 1 Fuel, 5 Influence, 15 minutes): Creates a few homemade explosives. Small chance of mishap. Requires Munitions Shop and Library Research.

Make Chemical Incendiaries (1 Medicine, 1 Fuel, 10 Influence, 10 minutes): Creates a few homemade Chemical Incendiaries.


Requirements for the Basic Workshop

5 Building Materials
2 Survivors
10 Influence
15 minutes build time


Requirements for the Workshop

25 Building Materials
50 Influence
Build time: 10 minutes


Requirements for the Machine Workshop

40 Building Materials
100 Influence
Build time: 10 minutes


Requirements for the Munitions Shop

40 Building Materials
100 Influence
Build time: 10 minutes
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